A game object component that manages given chapters. It will take a panel to populate with a given prefab UIChapterEntryPrefab. More...
Public Attributes | |
| Chapter[] | ListOfChapters |
| The list of chapters to render. More... | |
| RectTransform | ContainerContentPanel |
| The container panel that will get populated by the instanced chapter prefabs. More... | |
| GameObject | UIChapterEntryPrefab |
A prefab to multiply and populate over the gaven panel. This prefab, must contain:
| |
| Color | UnCompletedColor = new Color(0.3f, 0.3f, 0.3f, 0.5f) |
| The background color of an uncompleted's chapter button. More... | |
| Color | UnCompletedTextColor = Color.black |
| The text color of an uncompleted chapter's button. More... | |
| Color | CompletedColor = new Color(0.5f, 0.5f, 0.5f, 0.1f) |
| The background color of a completed chapter's button. More... | |
| Color | CompletedTextColor = Color.black |
| The text color of a completed chapter button. More... | |
A game object component that manages given chapters. It will take a panel to populate with a given prefab UIChapterEntryPrefab.
| Color Components.ChapterManager.CompletedColor = new Color(0.5f, 0.5f, 0.5f, 0.1f) |
The background color of a completed chapter's button.
| Color Components.ChapterManager.CompletedTextColor = Color.black |
The text color of a completed chapter button.
| RectTransform Components.ChapterManager.ContainerContentPanel |
The container panel that will get populated by the instanced chapter prefabs.
| Chapter [] Components.ChapterManager.ListOfChapters |
The list of chapters to render.
| GameObject Components.ChapterManager.UIChapterEntryPrefab |
A prefab to multiply and populate over the gaven panel. This prefab, must contain:
| Color Components.ChapterManager.UnCompletedColor = new Color(0.3f, 0.3f, 0.3f, 0.5f) |
The background color of an uncompleted's chapter button.
| Color Components.ChapterManager.UnCompletedTextColor = Color.black |
The text color of an uncompleted chapter's button.
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